#23 Effects

Dazzle your audience with amazing effects: Lines of flashing light to illuminate a special moment of a great concert or create the random flicker of lightning far out to sea. 

Control order, speed and many more to create a wide range of effects.

Effects Intensity Module contains:

The lights are turning on and off in different modes: Soft, hard and medium.

Ramp up
The lights flash on and turn off smoothly.

Ramp down
The lights turn on smoothly and are instantly turned off.

In the Future we will add also these Effects to Ray Console:

Effects Colour Module contains:

One Soft
The devices change from their current colour to the selected colour and back to their current colour smoothly

One Hard
The devices change from their current colour to the selected colour and back to their current colour instantly

Two Soft
All devices change to the first selected colour and then change from their current colour to the second selected colour and back to their current colour smoothly

Two Hard
All devices change to the first selected colour and then change from their current colour to the second selected colour and back to their current colour instantly

The devices fade from the start to end colour smoothly, passing through all interum colours

Effects Position Module contains:

Smooth Tilt
The devices tilt back and forward with a smooth stop and start at the end of each movement

Hard Tilt
The devices tilt back and forward with an abrupt stop and start at the end of each movement

Smooth Pan
The device pan from side to side with a smooth stop and start at the end of each movement

Hard Pan
The device pan from side to side with an abrupt stop and start at the end of each movement

The device draws a circle with it's light beam

The device draws a square with it's light beam

Figure of 8
The device draws an 8 with it's light beam

The device draws a ∞ with it's light beam

Effects Beam Module contains:

Focus Chase
The device goes in and out of focus repeatedly

Iris Chase
The device's iris is openned and closed repeatedly

Zoom Chase
The device zooms in and out repeatedly

Strobe Chase
The devices strobe goes on and off repeatedly

#22 Submaster

Expand the functions of your Ray Console with the Submaster Control Module. With this module you define a memory fader as a submaster.

What is a submaster?

A submaster on the Ray Console is a memory fader that is assigned a special preset that cannot be overwritten.

Submaster House

The preset for the audience light before a show is often the same: some stage light and the audience area brightly lit. To avoid having to store this memory over and over again, place it as a submaster on a memory fader. The current fader is now locked for further changes to this light. You can access House on all memory pages.

Submaster Grand Master

You can also set a memory fader as the Grand Master, which means that you can control the intensity of all faders on the Ray Console with this one fader, e.g. to create a black at the end of the play.

Submaster Volume

The fader acts like volume control for media files, the button as Play/Pause


There are even more possibilities with the Submaster Expert Module. This module will be implemented in the future. With this module you define a memory fader as submaster for the following color channels:


Control the Red Intensity of all RGB-devices on one page by one fader


Control the Green Intensity of all RGB-devices on one page by one fader


Control the Blue Intensity of all RGB-devices on one page by one fader

#21 GDTF

Up to now Ray Console has been using the .qxf device file standard for Device Fixture definition. In addition Devices defined by GDTF-Project will also be supported. GDTF stands for General Device Type Format. This protocol was created to unify the definition for the exchange of data for intelligent light devices. You can get more information on https://gdtf-share.com/.

We expect with this protocol to soon be a DIN-spec and as such an improvement for the lighting control manufacturers. Device templates are then mostly made and tested by device manufacturers. This will improve the correspondence between Lighting Console and Device and make them match almost perfectly.

#20 ArtNet

Expand your system and make use of DMX Universes 3-8 by outputting them via ArtNet using the Ethernet port.

What is ArtNet?

ArtNet is a way to transmit multiple DMX universes using one single ethernet cable. More specifically, it is an ethernet protocol based on the IP protocol suite (used for connecting to the internet). Its purpose is to allow transfer of large amounts of DMX512 data over a wide area using standard networking technology. The console can send ArtNet directly from its Ethernet port, however most devices only receive DMX512 via a XLR connector, so you will need ArtNet Nodes (also known as ArtNet Gates) or to convert ArtNet back to classic DMX512.

Broadcast or Unicast

Broadcast is when the console sends all available universes of DMX to every device in the network. Unicast is when the console sends each universe DMX only to the nodes that are set to that universe (subscribed). In general you should always use Unicast as this is efficienter and avoid problematic delays. However, if for some reason a node is not receiving DMX, then you can use broadcast to trouble shoot.

Starting Universe

By default the console will send universe 1 on ArtNet universe 1, universe 2 on ArtNet universe 2, etc. However there is a universe 0 in ArtNet and some nodes call the ArtNet universe 0, "universe 1". In this case, you can set Ray Console to send universe 1 on ArtNet universe 0 and universe 2 on ArtNet universe 1, etc.

Subscribed Universes and Nodes

When using unicast, Ray Console receives information from each node. Each node gives their name, IP address and which universes they are subscribed to. Ray Console helpfully tells you which universes have subscribers and also gives details about which node is subscribed to which universe.

#19 Gobo Control

Bewilder and awe your audience with full control of your gobos. Set up to 3 different gobos on the same device, and adjust rotation of gobos on each wheel independently. 

Gobo Picker
The notoriously difficult control of gobo wheels has been simplyfied for Ray Console into a clear an intuitive gobo picker. Each different selected device is listed, with a small graphic showing their gobo wheel. Select a gobo wheel to choose a gobo and move the on screen fader to set rotation of that gobo. Up to three gobo wheels can be controlled per device.

Recently Selected Gobos
Along the bottom of the colour picker are the recently selected gobos. Simply tap a recently selected colour to apply it to a device. Ray Console will help you out if you try and select a recent gobo that is not available on the current device.

Gobo Faders
Set an exact DMX value or tweak values by 1% to get them just right. 

Smart Selection Error Management 
If you forget to select a device, Ray Console will simply ask you which device you wish to colour. This is just one way that Ray Console helps you out when something does not go according to plan.

#18 Beam Control

Take control of your intelligent devices with remote control of focus, iris, zoom and shutter.

Beam Picker

Ray Console is the first console that lets you control Focus, Iris, Zoom and Strobe in one intuitive graphical interface. Drag the on screen faders to change each attribute and see the graphic update in real time. Quickly start the strobe with a tap use an intuitive slider to adjust the speed.

Make your Life easier

Depending on the device manufacturer the zoom, iris and focus can work in different directions. For example, the zoom can go from wide to narrow or from narrow to wide. Ray Console intelligently inverts the attributes of certain devices, so the beam picker always works in the same direction.

The strobe is often a complex mix of speeding up strobes, random strobes, pulses and closed shutter functions. The Beam Picker removes all this unnecessary complexity and just gives you a clear and simple strobe with increasing speed. You can still use the On Screen Faders module to access all strobe functions packed into your device.

Smart Selection Error Management

If you forget to select a device, Ray Console will simply ask you which device you wish to set the beam on. If the selected device only has a zoom control, then only the zoom control will be available. These are just some of the ways that Ray Console helps you get on with lighting.

#17 Delay and Wait

Make your sequence fully automated by setting a delay in, delay out and wait time for individual steps or the entire sequence.

Introducing Sequences

A sequence is a list of lighting scenes (steps) that are played back in a set order during a theater production or similar performance. Without any modules it is possible to fade between scenes manually (using the crossfader) or semi-automatically using the [Seq] (GO) button to trigger each crossfade. The Delay and Wait Module allows you to fully automate playing your sequence

Wait Time

Using the Wait time, you can make a sequence that will play automatically, step by step. This is useful if you wish a number of lighting changes to happen with a quick or exact timing e.g. a flash of light and then a blackout. More exactly, the Wait Time is time for which the next step waits, after the current step finishes fading in and the previous step finishes fading out, before the next step starts fading in and the current step starts fading out.

Delay In

The Delay In timer lets you fade out the current step before starting to fade in the next step. This is useful when you don’t want the current and next step to overlap e.g. when opening the curtains, you want the front of house lights to go off, before the stage lights start revealing the set. This is the time the next step waits before fading in after [Seq] has been pressed or the wait time has elapsed. With this setting you can let the current step fade out before starting to fade the next step in.

Delay Out

The Delay Out timer let you fade in the next step before fading out the current step.This is useful when you want elements of the current and next step to be shown at the same time e.g. dusk, when the sun and moon are both visible for a while. This is the time the current step waits before fading out after [Seq] has been pressed or the wait time has elapsed.

What if I downgrade?

All saved delay and wait times in Steps and Sequences will remain and they will be loaded when you open a show. However, any existing delay and wait times cannot be edited and any new steps will have no delay and wait times. You will still be able to apply the Sequence delay and wait times to steps.

#16 Extend your system

One of the greatest advantages of Ray Console is that you can extend it, when you extend your system.

Extend Your System

After a few years you may find that your 1 or 2 universes are getting rather cluttered. Perhaps you have added some moving lights or upgraded to LED. Perhaps only one page of devices is just not enough or you need to add another page of memories. Or maybe you are putting on a really big performance and want to rent some extra devices. With a few simple clicks you can extend your system with: System Control or System Expert.

System Control

Expand your system across multiple universes of DMX and open a whole new world to your stage. This module contains:

4 Universes with the Q-Ray Console 24 and Q-Ray Console 36
40 Pages of Memories
10 Pages of Devices
1024 Channels of DMX

System Expert

Take full control of a large 8 universe system and unleash the full potential of your Ray Console. This module contains:

8 Universes with the Q-Ray Console 24 and Q-Ray Console 36
1000 Pages of Memories
100 Pages of Devices
2048 Channels of DMX

Why 8 Universes but only 2048 Channels?

The DMX protocol defines 512 channels per universe of DMX. Which would make you think that when 8 universes are enabled, then there would be 4096 channels available. However, with Ray Console you only have 2048. In reality it is very rare to use all the channels in a universe. Often devices are grouped together at regular intervals across the DMX universes. This makes a lot of sense, that way it is possible to add a couple of devices, without repatching your entire theatre.

For Ray Console, it is the number of patched channels, not the number of universes which uses up the consoles processing power. It would be a waste to reduce the number of universes because of the, probably unused, channels they contain. This means that with a small and inexpensive console, you can control devices across a massive 8 universes, while following standard professional practice.

#15 Beta-Release

Ray Console, the new lighting control console is ready for sale.


We are pleased to announce that the first Q-Ray Consoles can now be purchased. The console software is in Beta. This means that it has been tested by our development team, and we are convinced it is working well. However, there are sure to be some problems that will only arise when the console is being used for real. Therefore, we invite you to start using this exciting new console and to let us know if you notice anything strange or unexpected.

Find a Distributor

To get your hands on a Ray Console and to try it out yourself, please contact your national distributor directly.

If there is no national distributor in your country yet, please contact us directly at PXM Trade GmbH

Interested in becoming a national distributor? Please get in touch with us at PXM Trade GmbH

Key Software Features

Ray Console comes with a wealth of features to get you started. Here are some highlights:

Light View - a graphic view of all devices on stage on the touch screen
Light Guides - a row of LEDs next to each fader showing the real device intensity
RGB-Buttons – the button colour shows exactly what state the device or memory is in
Memory View - quickly see exactly what is saved in a selected memory
Sequence View – create and organise a sequence of steps and play them using the crossfader
Settings Access – manage exactly who has access to what settings

# 14 Save more Shows on Your Console

The big goal of Ray Console: you only pay for modules you really need.
For example: you only work on five shows max. You can save your shows directly on your Ray Console. Out of the box it is possible to save up to 10 shows on the console.

If you run out of space on your console there are a number of options. You could delete old shows you no longer need. You can back up shows on a USB stick, and only keep shows you are actively working on in the console. Alternatively you can purchase or subscribe to some modules and increase the maximum number of shows.

Read more about Save more Shows Module

# 13 Position Control Module

Controlling Position with Ray Console is just as simple as controlling colours.

Position Picker

With Ray Console you can also control moving lights. The position picker is a straightforward and well known way of getting started with panning (rotating) and tilting your devices. The x-axis controls the pan parameter. The y-axis controls the tilt parameter. Ray Console takes account of the fact that some devices can move further than others and highlights the positions that all selected devices can achieve.

Position Joystick

The position joystick is perfect for fine-tuning the position of your device. Simply drag the dot in the direction you want to move pan and tilt. The further from the centre you drag the dot, the faster your device will move. We show the calculated pan and tilt values in degrees as well as a small graphic similar to the position picker to help you understand what is going on. Use the fine mode to get the very last little adjustment perfect.

Inverting Pan and Tilt

Depending if your device is sitting on the stage or hanging from a rig, the controls for pan and tilt will operate in different directions. To make the pan and tilt controls more intuitive we recommend that you go to Settings View / Patch / Device Properties. There it is possible to invert the direction of pan and tilt so that pan and tilt work intuitively.

Helpful as Always

If you forget to select a device, Ray Console will simply ask you which device you wish to position and also every tool in Ray Console comes with a context help to get you quickly started.


#12 - Colour Control Modul

Ray Console has a simple, intuitive and helpful interface for controlling colours.

Colour Picker

The colour picker is an intuitive tool to select the colour that a light shines. Simply tap anywhere on the colour picker field to select a colour. You can also drag your finger across the colour field to dynamically select a colour. Ray Console intelligently estimates nearest possible colour regardless if you are using a device with RGB, CMY, Colour Wheel or Colour Scroller.

The colour picker also includes a list of recent colours that updates every time you select a colour. Tap on any recent colour to set it for the selected devices. You can always return to the default colour (white) by selecting the permanent white button on the bottom bar.

Colour Tiles

The colour tiles are a relieable and straight forward way to select colours. Simply tap a tile to select a colour. The tile with the black boarder is selected. Ray Console intelligently selects which tiles to show based on the device you have selected. For example, if a device with a colour wheel is shown, the colours on that colour wheel will be shown as tiles.

Help and Being Helpful

On both the Colour Picker and Colour Tiles dialogues you can press ? on the screen or the Help button to display the context help. This help shows you where each button exactly is and gives a short description of what it does.

The normal process for using the Colour Picker is to first select the devices you wish to adjust and then to select Colour. If you forget to select a device first, Ray Console just asks you which device you wish to colour instead of showing an error.

Future Colour Controls

The Colour Picker and Colour Tiles are plenty to get you started. We are busily building further colour control features. Here is a selection of what we are working on:

Colour Faders – get control of the raw DMX values and so get complete control of your device’s colour control.

Colour Pallets – create a pallet of colours for your show and quickly apply those colours while editing. Update all instances of a colour in one go

Colour Selector – select a range of colours in action on the Colour Picker to instantly have a rainbow or monocromatic colour progression.

#11 - Open Source Device Templates

Ray Console uses a well established, completely free and truly open source device template library.

What are Device Templates

Device template libraries, variously known as fixture profiles, device profiles and fixture personalities, exist in many lighting control consoles. Devices, such as lights, smoke machines and led bars, are controlled by a console via DMX channels. Each DMX channel can be set to a single value between 0 and 255. A basic device will only have one DMX channel for intensity. A RGB Par might have 4 DMX channels for intensity: dimmer, red, green and blue. Finally a complex moving light might have 32 DXM channels for everything from intensity, through colour, position, gobos, gobo rotation to reset functions. The problem is, the console must know which attribute, e.g. intensity, colour, position, etc. is on which DMX channel. To do this, every console has a library of device templates which contains details of which attributes are on which channel for each individual device. To patch a device, you must choose the correct device template in order to control attributes such as colour and position effectively.

Introducing QXF

To avoid having to build another console-specific library or increase the cost of the console because a library must be rented, Ray Console uses QXF device templates. QXF is the format used by the Q Light Controller+ project, also known as QLC+ for short. This project is completely open source, you can download the source code fromGitHub without even signing up for an account. Ray Console contains all the QXF device templates in the QLC+ project. If you don't find a device template in the QXF library, we will create them on request and add them to the Ray Console and QLC+ libraries. You can edit and create your own QXF device templates by downloading and installing QLC+ and opening the Fixture Definition Editor. Documentation can be found on the QLC+ Website. Device templates created or edited in QXF can be added directly to your Ray Console.

GDTF and Open Fixture Project

Recently MA Lighting launched the General Device Type Format (GDTF) along with Vectorworks and Robe. We appreciate this effort to create a device template standard. Unfortunately GDTF is not open source. The fixture editor and library must be used on the MA Lighting operated website with no option to download or run the source yourself. There is some Update 2021 Please check out the https://gdtf-share.com/
Another great project is the Open Fixture Library, which aims to create an abstract device template that can easily import and export other formats. The open fixture library can for instance import GDTF and export QXF, making it possible to use GDTF fixtures in your Ray Console.

The Future of Device Template Management

At the moment most console manufacturer maintains their own libraries. Other console manufacturers rent databases. This all essentially duplicated the same work across many companies, we wanted to avoid.
RDM (Remote Device Management) is an extension to DMX, where devices report what attribute are on what channels directly to the console. Maybe this will eventually replace the need for device libraries. Until then we believe in supporting and using an open source library where all manufacturers and customers can benefit.

#10 - Quiet times in the Lighting Industry

As life slows down across the globe we invite you to take some time to learn about the new Ray Console.


Because of COVID-19 clubs, schools, theaters, community halls and houses of worship form New Zealand, through Switzerland all the way to Alaska are closed. We understand that many of you are therefore less busy than usual. This can be a big challenge and our thoughts go out to everyone who is suffering due the pandemic. For many of us however, it is also an opportunity to step back, reflect and look at new and exciting opportunities. One of these opportunities is Ray Console.

Have a browse here on this website through the different features available on the console. Check out the Datasheets about the different models and the available software modules.

Sadly all our trade shows have been canceled and so we won’t be able to meet you as planned. However we would love to hear with you if you have any questions via telephone +49 7621 916 60 90, Email. As soon as the lockdown has been lifted across Europe we would love to find an opportunity to meet you and give you an in depth demonstration.

Keep well and stay healthy!

#8 - The tactile key switches on Ray Console

With the tactile key switches you can operate the Ray Console confidently and in complete silence.

Types of Key Switches

The key switch is the mechanical part under any key (or button) you press. There are three general groups of key switches: Linear, Tactile, and Clicky. Linear switches have a smooth, linear resistence all the way as you push them down. This makes them quick to operate but prone to error if you do not bottom out properly (bottoming out is when you press a key all the way down) Tactile switches have a small increase in the resistence in the middle of the travel. The button triggers as the resistance decreases again, creating a point of no return. This means you are sure the button has been pressed, even if you don’t hear any sound or don’t bottom out. Clicky switches, as well as giving tactile feedback, also give an audible click when the switch is activated.

Quiet and Reliable

The Ray Console will often be operated in small venues, where the lighting technician is sitting right in the audience. The sound of the lighting technician operating the console keys can easily break the magic when the suspense is at it’s heighest. Therefore Clicky switches were out of the question for Ray Console. With Tactile switches, it is easy to operate the Ray Console without any sound at all. Just press the keys and feel the tactile point-of-no-return. You do not need to bottom out to be sure that the button has been pressed. This eliminates any noise that bottoming out could cause and so makes it possible to operate Ray Console in complete silence.

Sail Through and Bottom out

Not all Ray Consoles need to be operated quietly. A firm key press will fly through the tactile feedback and quickly bottom out. This is due to the short travel distance of the Ray Console keys. So while working under pressure in noisy rehersals the Ray Console also gives the familier feeling of bottoming out common on other lighting consoles.

Long Lasting Keyboard Switchs

A key focus of Ray Console is providing quality, long lasting hardware. The switches we have selected are rated to an astounding 50 million cycles. The were develop for keyboards, where users are typing constantly all day long. So you can be sure the buttons on the Ray Console will serve you reliably over the entire life of the console.


Introducing Key features #7 - Why Ray Console doesn't have encoders

Modern touch screen technology and innovative interface design has freed Ray Console from dedicated encoder hardware.

Clear Hardware / Software Split

With the widespread use of smartphones we are used to doing almost everything directly on the screen. However, many consoles have some functions on the screen and others exclusively on encoders or buttons next to the screen. This often leads to situations where it is unclear if you should twirl the encoder or just tap the screen. On Ray Console it is clear when a control is on the screen and when a button can be used.

Modern Screen Technology

Anyone who has played a game on a phone or tablet knows that modern touch technology is quick, precise and reliable. Ray Console has a large capacitive touch screen that feels just like a tablet to use. This makes it possible to easily control the position of a device in real time by lightly draging your finger across the screen.

Intelligent Position Controls

Ray Console has an onscreen joystick for controlling position, as well as the standard position picker field with a tilt and pan axis. The Joystick lets you select the direction and speed in which you want the device to move. With it’s fine mode, the Joystick is an extremely simple way to make fine adjustments to position without having to calculate which encoder to turn in which direction.


Introducing Key Features #6 - How the modules in Ray Console work

The software on a Ray Console can be extended by purchasing modules here on this website. Ray Console is a new lighting control console. It is simple to use, engineered to last and has an extendable modular software.

Introducing Modules

Ray Console comes with all the software features you need to get started. However there are many features that you may need as your experience and system grow. These features could be ArtNet, RDM, a second universe of DMX, a second sequence, etc... These features are packed into convenient modules that can be purchased or subscribed to on rayconsole.com. Once purchased, modules can be enabled the next time the console is connected to the internet.

Choosing Modules

Modules can be chosen on rayconsole.com by selecting Modules at the top of any webpage. Details are given for each module with images and a clear list of the software features included. It is possible to browse rayconsole.com directly from the console, just go to Settings and select Get Modules. By adding the modules that you require, you can tailor the console to your needs, while not paying for features you don’t need.

Purchasing Modules

Modules can be purchased from the rayconsole.com via a computer, tablet or phone. We accept all major credit cards and paypal. Modules are locked to the console hardware, so your console will increase in value as you add modules. There are two license options, modules can either be purchased or subscribed to on a monthly basis. If you are not sure if you need a module, we recommend the monthly subscription.

Using Modules

Once a module has been purchased or subscribed to, the module will be installed during the next software update. Simply connect the console to the internet via ethernet or Wifi and start a software update from the Update dialogue in Settings. Once the module is installed it can be used straight away and will continue working without an internet connection. Every module comes with its own context help, as well as a chapter in the manual.

Disabiling Modules

You can see which modules are installed by going to My Modules in Settings on the console. To turn off a module, simply tap the undesired module. Subscribed modules can be canceled via rayconsole.com. Your show information will not be removed when you cancel a module. However some features may no longer be editable and you may need to reconfigure the location of memories, the patch and some network settings.

Introducing Key Features #5 - A Patch that is flexible, clear and straightforward

On Ray Console the fader number, DMX address and device template of a device can all be changed without removing the device from your show. Ray Console is a new lighting control console. It is simple to use, engineered to last and has an extendable modular software.

Abstract Device

Instead of fixing a device to a fader number or device template, in Ray Console the device is simply an entry in the patch list. This means you can change the fader that controls the device’s intensity, change the dmx address by which the device is controlled and even change the device template without loosing any information from your saved memories or sequence steps. This means that you can easily change devices in your system or adapt your show to a new system when on tour, without having to reprogram your entire show. Alternatively, if you want to make no changes to your show, but want a device on a different fader, you can move it without changing anything else.

Changing Fader Number

To change the fader number of a device, simply tap the Fader : Page cell for the device you want to edit. The dialogue to change page clearly shows which faders are free and which are already taken. No need to try 15 different fader numbers until you find a free one.

Changing DMX Address

To change the DMX Address simply select the DMX : Universe cell for the device you want to edit, select Move Device and select the new starting position. The old position is the shown in black, the new position in green, and any conflicts are shown in red. This graphical approach removes the need to remember how many channels a device has and calculate where a device has space on the patch.

Changing Device Template

Changing the device template works in the same way as adding a new device. If the new device template can’t do something the old one could, the data is not lost, it will just not be used. This means if a device breaks, you can replace it with whatever you have available and Ray Console will seamlessly handle this, until the device is fixed.

Introducing key features #4 - Control who accesses which settings

Settings Login

Simple settings, such as the screen brightness, are available to all users. To access complex settings, like the Patch or Network setup, the user has to login. Each user that logs into the settings has access to a different selection of settings. The technical director can have access to all the settings. The lighting technician can only change the patch and load a show. The teenager lighting a rock concert can’t change any complex settings.

Account Management

The owner of the console can create user accounts on the console. Each user account has a name, password, and access profile. There are four standard access profiles. With a module update, the owner can create custom access profiles. Using the user accounts, the console owner can make sure that no one changes anything they shouldn’t.

Standard Password Reset  

You don’t need to worry about forgetting your password. The password of all other users can be reset by the owner. The owner’s login details are the same on the console and on the website.  A password can be reset on rayconsole.com or on the console (as long as it is online). A code is simply sent to the owners email address, with which they can create a new password.

Introducing key features #3 - Help where you need it

The help on the Ray Console is exactly where you need it.

View Help

Every single view in the Ray Console software has it’s own help screen. This help gives you a couple of simple tips for getting started. Quickly start controlling lights, creating a sequence or tweaking settings. No scrolling through an endless manual to answer simple questions. Just tap  the ? button.

Dialogue Help

Dialogues also have their own help screen. The exception is when the dialogue is self explanatory, e.g. an error screen. This allows you to get a quick introduction to editing a device’s colour, saving a memory, etc. Just tap the ? button.


We do of course provide a manual as well. A printed manual is delivered with your console. The manual is always available on the website: rayconsole.com. The online manual is updated with every software update. The console also has a copy of the online manual, which updates automatically when the console is online. If you connect a monitor to the console, you can open the manual on the monitor screen. Then you can work on console touchscreen while viewing the manual on the monitor.


Introducing key features #2 - Light Layout

The light view on the Ray Console is clear, simple and powerful.

Light View

The desktop on the Ray Console is the Light View. The light view shows you exactly what is happening on stage. This makes it is very easy to understand what is going on and simple to find out why a device is misbehaving. All the tools to edit attribute, such as colour, position, gobo, etc… are available in the light view. Every change made to your devices via DMX and is immediately visible on the light view.

Device Symbol

The device symbol tells you everything about a device. The number on the device symbol is the device’s fader number. The colour of the number tells you where the intensity is coming from. The device symbol shows the actual intensity of the device, the same as on our unique Light Guides. All the other devices attributes are also shown e.g. colour, gel, position, gobo, etc.

Layout Light

The layout of your devices can be easily changed in the light layout. Just drag the individual devices. Being Swiss we like to keep things tidy, so we added buttons to align and evenly space the devices. Changes are immediately applied across the entire console software. This makes the light layout consistent regardless where you are in the software.

Introducing key features #1 - light guides

Light Guides
Ray Console has something completely unique. Light Guides. These are rows of individually controlled LEDs placed next to each fader. The light guides show you the intensity (brightness) of your device, memory or sequence. Light guides are there to help you understand how your console works. Sometimes they even suggests what you could do next.

Device Light Guides
It could be that a device is shining brighter than would make sense, given the position of the device fader. This is probably because a memory or sequence is causing the device to shine at a higher intensity. Confusing right??? Our light guides will show you the REAL intensity of the device. They will always do so, regardless if it comes from the device fader, a memory or a sequence step. The light guides help you understand what your Ray Console is doing.

Memory Light Guides
The console comes with 4 pages of memories. When you change page, suddenly all your memory faders do not match the memory output. How on earth are you going to find out what is going on now! Here the light guides come in handy again. The light guides will always show the intensity of the memory for the current page. If there is a mismatch, you can always trust the light guides. Furthermore, the light guides will show you how to move your fader, to rematch the fader to the intensity.

Sequence Light Guides
Sometimes you are not looking at the sequence screen when you want to move to the next step. Here the light guides help again. Pressing Seq (GO) not only starts the fade, it also starts an animation on the light guides. The light guides show you exactly how the fade is progressing. With our light guides you can concentrate on the stage, and helping you to run you show smoothly.

We are still scratching the surface, of how light guides can help you use the console. What we are sure of, is that light guides will make lighting easy and intuitive. They will guide you through lighting’s technical challenges to create beautiful lighting.

Pressrelease #1

Our first press release is has been published by ProMedia News